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Creating a Mods Folder/Installing Mods Step by Step Guide Edited: May.14.2017 You don't need WinRAR or 7-zip to actually download any game mods or CC. Go to CC or mod site of choice and download the file to your computer from there.
Mac users can try. Windows has a zip program built into it that can be used to unzip any mod or CC files. This is a step by step guide into creating a Mods Folder, for anyone who has never used mods before and doesn't know where to start. The mods folder has to go into your sims 3 folder in documents. Not the Games or Program Files (x86) folder. Hi jeamariesx3, it was very good of you to start this thread. As soembody else has pointed out, you can also just go here: and download the framework.zip, then move that.zip file to your The Sims 3 folder and extract it there.
I only mention this because the resource.cfg document in that framework.zip is the most recent, and includes framework for the Overrides folder. This is important as some mods require correct use of the overrides folder to function properly. Using the resource.cfg you've linked, people will have to edit the file themselves which can be confusing.
I hope you don't think I am criticizing you, it is not my intention. The resource.cfg at ModTheSims is simply more robust. The overrides folder has a higher priority, and in some cases mods will need to be placed there so that they are loaded with the proper priority.
This applies, for example, when someone is using Awesomemod but also wants to use Nraas PortraitPanel. In that case, Nraas PortraitPanel should be placed in the Overrides folder. Using the overrides folder is not necessary for everyone and is somewhat 'advanced' (but not really, it's very simple to use!). Nevertheless, having the resource.cfg properly set up so that it recognizes the overrides folder anyhow is good. If someone comes across a mod which requires the use of the Overrides folder they may be very confused and frustrated if they can't properly edit or set up their resource.cfg.
I just installed the Mods folder! (Excuse the excitement, it's my first time doing this). A couple of things: I did have to download 7-zip to my computer. Also, I used the modthesims link up above. It suggested placing the framework.zip folder in The Sims 3 file, but when I did that and extracted the files, they stayed in the folder. I moved it to my desktop, then moved the mods folder in, which contained the overrides folder, the packages folder, and the resource folder.
Anyway - on to Master Controller.
Question About New Mod Folder with Mac OSX Hello! Now, let me first say I am sorry if there is an extremely obvious answer to this question. I am still confused even after reading multiple articles. With the new patch, you supposedly get a Mod folder in your Sims 3 folder.
I checked that by going to Documents-EA-The Sims 3 But there is no folder called Mods! Is this feature only for Windows users?
Sims 3 Mods Folder Mac
I saw on the moderator announcement that there was a very important sentence. Quote, 'Players who play The Sims 3 with game modifications can now create a folder in which to place their game modifications.' Does this mean that Macintosh users are able to create a Mods folder in The Sims 3 folder? If not, do we mac users have to continue placing mods in -Applications-The Sims 3- Show Contents-Resources-etc.
Until you get to where you need to be. What are you mac users doing?
Contents of the 'Documents Electronic Arts The Sims 3' Folder This FAQ contains details regarding the various files created by the game into your personal Documents folder. Folders Collections. Since the 1.26 patch it is possible to organize your build/buy items into Collections so you can easily find all items that for example have an “Industrial” or “Gothic” style. This is where the game stores the information about your collections. ContentPatch.
This is where the game puts patches for Store Content (EA Store only). CurrentGame.sims3. These are the files your current game is playing from. When the game is closed, this folder will be empty. If it is not, it will be emptied on startup of the game. Custom Music.
Here you can store music files that are played through the Custom radio channels of your Sims’ stereos. Note that these must be in.mp3 format, and cannot be VBR or higher than 320 kbps bit rate, so they must be fairly standard.
WARNING: corrupt or incompatible files here may crash or otherwise impact your game while it’s trying to play them! DCBackup. When installing.sims3pack files, the game stores copies of the items found in those files here. These copies are not normally used for gameplay, however when you use the game’s Export facility to share anything, the game will look in this folder to pack any non-standard content. If it can not find the item here, it will fall back on a standard EA replacement, even if the item itself is still installed in your game. The game also generates a file called 'ccmerged' in this folder, when you install premium content from The Sims 3 Store.
Do NOT delete this file. If you do so, your store premium content will not work properly. More details about this can be found here: DCCache. When installing from.sims3pack files, the game copies items into database files here. These databases are actually used in your game and loaded on startup. The.dbc files are ‘normal’ database files, the.ebc files are encrypted and used for EA Store items. The items can be stored in various.dbc files in no specific order, so if you remove only one of these, an installation of a compound item may be incomplete.
If you delete the files here, installed items will be gone from your game and will need to be re-installed using the Launcher. Downloads. This folder only recognizes.sims3pack files, the Launcher will install them from here. Once installed into your game, it is not needed to keep files in this folder, however it may be good to do so should you want to re-install them. There is a file contained within this folder that is named as your Origin email-address with the extension of '.bin'. This file contains information used by the in-game Store functionality.
Exports. When you share or export something from your game (or export a world from CAW) the game creates a.sims3pack here. On starting the Launcher, it will assume you intend to upload these to The Exchange, however there is no need to do so. You can take the files out of here and use them for other purposes, including putting them into the Downloads folder of another game.
FeaturedItems. As of patch 1.29 the game stores the thumbnails for Store featured items here, to be offered to you when you enable the in-game Shop mode. IGACache. (To Be Determined) InstalledWorlds. Here the basic.world files get stored of worlds you have installed in your game. The worlds that come with the game itself, like Sunset Valley, are not found here. Library.
This folder stores the familles and lots in your Sims bin (as used in Edit Town). The game stores these with hexadecimal file names, however you are free to rename them as long as you leave the extension intact. Mods.
This is not a standard folder, it is part of the framework needed when you use mods like the ones on this Wiki. What is the Overrides Folder used for?. Under the standard resource.cfg, priority is given to packages on the Overrides folder over those in other folders. In the same way that tuning mods override EA tuning, this allows 'Override' mods to override the tuning in other custom mod packages that you have installed.
For example: This is useful if you have a mod such as installed, and wish to replace the scoring tuning within that mod without having to edit the mod package itself. Recorded Videos. When you record a video while playing, the resulting video file goes here.
The Launcher will offer to upload it to the Exchange, but you are free to take the file out and use in other ways. SavedOutfits.
(To Be Determined) SavedSims. When you save a Sim, it goes into a.sim file here. These are NOT the Sims you have in your “sim bin”, you will see them in the pre-made Sims when you enter CAS. These files contain only the Sim itself, and merely a reference to their outfit/hair/etcetera. Saves. Your saved games go here, in separate folders named.sims3. When overwriting a previous save using the “Save” option (NOT “Save As”) the game creates a backup of that previous save using the name.sims3.
You can not normally use such a backup, you will have to rename it first with a.sims3 extension before the game recognizes it. Screenshots.
When you use the in-game camera to make a screenshot, you will find the file here. The same rules apply as they did for Recorded Videos. SigsCache. (To Be Determined). May have something to do with the copy protection of the game. Do not delete.
Thumbnails. Various thumbnails used in the game. Tv program cz. Unknown whether you can safely delete them. WorldCaches.
Cache files pertaining to the world you’re playing. You may delete these, however the game will re-create these in game and may consume extra resources while doing that. Do NOT delete these files if you are playing TS3 for Mac unless you are uninstalling the world that created them. Doing so will break any games you have going or wish to start in the associated worlds. Files CASPartCache.package compositorCache.package simCompositorCache.package. These are cache files to help speed up various operations in the game.
You can delete them, but the game will need to re-create them and will consume extra resources while doing so. If you install a mod that changes the icons or locations of in-game buy/build catalog items, you may need to delete compositorCache.package for your changes to show up.
If you install a skintone mod or a mod that changes the body shape, you may need to delete compositorCache.package and simCompositorCache.package for your changes to show up. ScriptCache.package. IMPORTANT! When deleting or installing mods it is important you delete this file before playing. Failure to do so may cause your game to use old information so that the mods do not take (full) effect. DeviceConfig.log. Even though this is a log file, it seems to hold information for the game pertaining to your hardware setup.
Delete this file if you want to force the game to re-evaluate your system. HiddenPackages.ini. This file contains the standard EA families and lots you see in Edit Town that have been set hidden by you. Deleting this file will make all standard EA families appear again.
Options.ini. This file is interesting in its own right, it contains a textual representation of the settings you have made using the Game Options panels. You may want to edit it manually, because it also contains settings pertaining to Sims life spans, and allow you to set options not normally available through the sliders.
If you delete this file, a standard default copy will be re-created when you start the game. Sims3LauncherLogFile.log.
A log file pertaining to the Launcher. Can be deleted but will be recreated. Sims3Logs.xml. A standard log file from the game.
Can be deleted but will be recreated. ScriptError.xml. The famous ScriptError files, either a log or other output as a result of a mod interaction, or an error report from one of the mods. For further information regarding what to do with these files, see userpresets.package.
The ‘Favorites’ from your various Create-A-Style panels are stored here. If you delete this file, all your customized favorites will be gone. WorldPresets.ini. When you define “waypoints” in your game for the game camera (ctrl-5 through ctrl-9) this file holds the coordinates of those waypoints.
Version.tag tslus.bin. Various housekeeping files for internal use by the game and the copy protection. Do not touch. Xceptblah.bin xceptblah.txt. A result of the game crashing. You can delete these files.
Please do not upload them to this site as nobody can interpret these anyway (beyond “your game crashed”). For further information regarding what to do with these files, see. Some limited information on these crashes may be found with the. Please direct any questions on the use of this tool to the tool's comment page on.
ItsaprilXD has written this brilliant tutorial on how to install mods on a Mac for The Sims 3. She did post it over on the official forums but sadly EA kept deleting it. You can also find it over on her Tumblr page – (for help on installing Mods in The Sims 4, please read her ). In itsaprilXD’s own words: ModTheSims & SimsWiki have a wonderful guide on how to do it, but I feel like it’s a bit too basic, and this is why I’m going to try and include as much detail as I can without making it too messy and too hard to read.
Now let’s get on to the guide: Prior to Patch 1.12, the location of the Mods and Packages folder was rather confusing. The original path of where you needed to go every time you wanted to add a new piece of.package custom content (hereby known as CC) was: – Applications/The Sims 3/The Sims 3.app (by showing package contents)/Contents/Resources/transgaming/cdrive/Program Files/Electronic Arts/The Sims 3/. As you can see, that is a rather long path, but, we no longer need to put our Mods folder in there.
IF YOU CURRENTLY HAVE YOUR MODS FOLDER THERE, YOU NEED TO REMOVE IT. IT NO LONGER WORKS (obviously). Currently, the place you need to create a Mods folder is: Documents/Electronic Arts/The Sims 3/ and here you create your Mods folder. Now we will get on to the actual installing of mods. Package file you have downloaded will go in a folder called ‘Mods’. This folder will not be there to start with, as you have to create it yourself. If you go to the above path (Doc/EA/TS3/) you can create your folder.
Make sure you use the correct capital/non-capital casing for the letters! Now, if you were to put a package file inside the Mods folder, it wouldn’t show up in the game and you’d be sat there wondering what you did wrong. For all.packages to show up in game, you need a file called ‘resource.cfg’. This can be downloaded from here: (if that file doesn’t work you can download the Framework.zip from and just use the resource.cfg file – BluebellFlora).
Once downloaded, place this inside the Mods folder. So far, it should look like this (ignoring my other random folders in my documents folder): Now that we have that set up, we can now create another folder called ‘Packages’, (again the correct casing for the letters). Just place this folder inside the Mods folder so it looks like this: As you can see, I have multiple files and folders inside my Packages folder. I just choose to categorise my package files in this way, so I don’t have hundreds of files that could do any number of things. Now that you have that set up, the best way to check if your Mods will work is to use the ‘No Intro’ package. This just skips the intro with all the happy families that everyone skips anyway This can be downloaded here If your intro didn’t play and it went straight from the Maxis intro to the loading screen, then congratulations! If not, well my only advice will be to re-read all of the above and make sure you followed the steps correctly.
Now that you have (hopefully) got a working Mods folder, you might need some actual mods to improve the game. These are all mods that I use in game, so I highly recommend them.
Download: Account is needed for the MTS download. Download: 2. NoBuildSparkles mod.
Download: Account is needed for the MTS download. Download: 3. This is useful if you have trouble with the Disk Authorisation Error message at the menu screen. These three mods do not need to be updated with each patch.
The majority of mods need to be updated with each patch. Be sure to check the original source of each mod you download after each patch has been released/updated, so you can download one that will work for the patch level you are running.
It is useful in reducing lag as it removes built up NPC/Townie mess on a regular basis. As always, I hope this guide was helpful in showing you how to use mods! Any other questions can be posted on my The Sims 3 page (itsaprilXD) or at my tumblr, (ministryofsims.tumblr.com).Update January 2014. Sadly Twallan has announced that he is no longer modding for The Sims 3 so the 1.63 patch is the last one he has worked on with regards to his mods. With this in mind it would be a good idea to download and save the 1.63 super patch onto your Mac so if you need to uninstall and reinstall in the future you have the patch ready to go and your game will still be compatible with your mods.
Here are the links to the Mac 1.63 super patch: Region 1 (US) – Region 2 (worldwide) – Region 3 (Asia-Pacific) – Region 5 (Japan) – Digital Download –. I don’t know why it isn’t working It’s possible it could be the resource.cfg file (they’re known to have problems), but Bluebellflora posted an alternative link I believe, so you could try that one. If you only use the mods listed (from memory it was just the nointro and nobuildsparkles), you should notice if they work or not (specifically with the missing intro – you should still see the Maxis logo, since there are two versions of that mod). Other than that, I have no clue as to why it wouldn’t be working for some people. Are you sure your game is updated to the most current patch?
And what expansions and stuff packs do you have installed? Thank you so much for all of the helpful information! I just have one quick question, as I have never actually used mods in my game before. I just did a complete uninstall/reinstall using the guide in this blog (another lifesaver!), and so my game is patched up to 1.67.
I keep getting the stupid disc issue (I upgraded to Yosemite so I kind of expected issues), and so I want to use the NoCD mod. Should I be all right since I’m patched to 1.67, or should I use the 1.63 super patch instead? Thank you again for all of the information ? Like.